generalist visual fx
My results of programming patterns using the Open Shading Language that assign colors based on an object's S-T space. Model by Fed Nkutula. rectangle.osl
plain fractal into manifold and presence
code ui
crescent.osl
plain fractals in radius and presence
code ui
butterfly.osl
plain noise in blur and displacement
code ui
problems The biggest problem I encountered on this project was trouble with the user-defined pattern nodes within Maya; the UI would appear but the pattern would not function. final thoughts It was great to dive into the open shading language and see the power it can lend an artist even with a simple rectangle pattern.
© 2018
generalist visual fx
My results of programming patterns using the Open Shading Language that assign colors based on an object's S-T space. Model by Fed Nkutula. rectangle.osl
plain fractal into manifold and presence
code ui
code ui
crescent.osl
plain fractals in radius and presence
butterfly.osl
plain noise in blur and displacement
code ui
problems The biggest problem I encountered on this project was trouble with the user-defined pattern nodes within Maya; the UI would appear but the pattern would not function. final thoughts It was great to dive into the open shading language and see the power it can lend an artist even with a simple rectangle pattern.
© 2018
generalist visual fx
My results of programming patterns using the Open Shading Language that assign colors based on an object's S-T space. Model by Fed Nkutula. rectangle.osl plain fractal into manifold and presence
code ui
code ui
crescent.osl plain fractals in radius and presence
butterfly.osl plain noise in blur and displacement
code ui
problems The biggest problem I encountered on this project was trouble with the user-defined pattern nodes within Maya; the UI would appear but the pattern would not function. final thoughts It was great to dive into the open shading language and see the power it can lend an artist even with a simple rectangle pattern.