generalist visual fx
Software Used: Maya, Mari April 2017
Rendered with Renderman for Maya, textures using .ptex. vr view final render My results of lighting and shading a scene modeled by Pixar artists for their Everything & the Kitchen Sink rendering challenge. references My inspiration was late 1960's coastal Japan.
look development lighting contributions problems  Working with a ptex workflow was my largest problem to overcome in this project. I used Mari to paint ptex channels onto select geometry exports from the scene. Using ptex ended up presenting further problems with subdivision levels, bump and displacements, for which I ended up subdividing meshes before rendering. final thoughts  There is plenty of room left for more detailed shading networks and maps, as well as optimization in my ptex workflow. However, I am pleased with my results and really enjoyed working with Mari and puzzling out the Renderman node networks.
© 2018
generalist visual fx
Software Used: Maya, Mari April 2017
Rendered with Renderman for Maya, textures using .ptex. final render My results of lighting and shading a scene modeled by Pixar artists for their Everything & the Kitchen Sink rendering challenge. references My inspiration was late 1960's coastal Japan.
look development lighting contributions problems  Working with a ptex workflow was my largest problem to overcome in this project. I used Mari to paint ptex channels onto select geometry exports from the scene. Using ptex ended up presenting further problems with subdivision levels, bump and displacements, for which I ended up subdividing meshes before rendering. final thoughts  There is plenty of room left for more detailed shading networks and maps, as well as optimization in my ptex workflow. However, I am pleased with my results and really enjoyed working with Mari and puzzling out the Renderman node networks.
© 2018
generalist visual fx
Software Used: Maya, Mari April 2017
Rendered with Renderman for Maya, textures using .ptex. final render My results of lighting and shading a scene modeled by Pixar artists for their Everything & the Kitchen Sink rendering challenge. references My inspiration was late 1960's coastal Japan.
look development lighting contributions problems  Working with a ptex workflow was my largest problem to overcome in this project. I used Mari to paint ptex channels onto select geometry exports from the scene. Using ptex ended up presenting further problems with subdivision levels, bump and displacements, for which I ended up subdividing meshes before rendering. final thoughts  There is plenty of room left for more detailed shading networks and maps, as well as optimization in my ptex workflow. However, I am pleased with my results and really enjoyed working with Mari and puzzling out the Renderman node networks.